![]() What makes it more of a shame is that they've managed to get everything else so right. It also highlights the incredibly annoying system that punishes you for keeping your infantry close to the battle. It looks absolutely fantastic when this happens. It's perplexing because Kite Games have made it so bullets and small shells ricochet off of tanks. ![]() All too often I've seen my soldiers sit behind a tank, getting shot at by riflemen with bullets that simply pass through the tank. ![]() This lack of cover offered by tanks is a huge oversight in what is otherwise a greatly realistic game. The problem with the line of sight offered here is that since infantry doesn't actually use tanks as cover, once your infantry are dead then the minuscule range of tanks leaves them sitting ducks to the enemy with even one infantry acting as a spotter. Their primary use was for close-cover protection. I understand that infantry were used as the eyes of tanks, to an extent. On the subject of view distance, the game gets this wrong in so many ways. Wilson Intel Planning Price Increase on CPUs To Resolve Overstock Issues At Factory Level Indeed, a number of abilities like the option to pop open the hatch of your tanks and get a view distance increase is shared by all of the generals. While it offers some level of customisation, it's barebones at best. What must be noted is that stars gained in one campaign are only usable in that particular campaign. Each of these have their own abilities, activated through the use of the stars you've gained throughout the campaign. At the start of each of the games 25 levels, you can select whether to use the infantry, tank or support general. It's a shame because the star and points system leads into the game's only real new feature: doctrines. There's no indication on whether a particular tactic is earning you enough to gain the next star. It shows you the number of stars you've earned so far, but the line beneath it doesn't move in the slightest. There's a bar at the top right-hand corner but it may as well not be there. Furthermore, there's also no way to tell exactly how many points you need. There's no way to actually tell how many points a particular medal earns you. These points are tallied up at the end of each mission, rewarding a maximum of three stars. There are fifteen medals and each can be achieved as much as possible, rewarding you with points. Popping your men in and taking control of enemy vehicles results in a pillager medal. ![]() Flanking a tank, shooting and destroying it from the rear rewards you with the backstabber medal. In theory, you're rewarded for making sound tactical decisions. What turns out to be the only new feature is the aforementioned medals which work with the new doctrines system. For the most part, the game simply brings back what made the first two of the series so great. Former developers Fireglow Games no longer exist and following the poor reception Sudden Strike 3 got, it's a reasonable surprise to see the franchise back. This is the first time in the series history that Kite Games have taken the reigns. ![]()
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